AgiBot and Chimelong Open Embodied AI Theme Park With 300 Robots
On September 24, AgiBot announced that the world's first large-scale embodied intelligence theme park had officially opened. The park was jointly built by AgiBot and Chimelong Group. AgiBot describes it as the world's first, largest, most scene-rich and most technologically advanced embodied intelligence theme park.
The park deploys more than 300 robots across seven categories: robot entertainment and commercial performances, science education and study tours, guide and shopping guidance, service retail stations, intelligent companion tours, hotel scenarios, and sports competitions. These robots are expected to interact deeply with visitors on a regular basis at more than 100 interactive experience points, making them part of daily park operations rather than a one-off demonstration.
On the same day, AgiBot's 20,000th general-purpose embodied intelligence robot, an Expedition A3 Ultra, rolled off the production line at Hengqin Chimelong Spaceship Park and was delivered to Chimelong Group. The timing links mass production and real-world deployment in the same push.
Robots in different scenarios take on different roles. Guide and guidance robots can use scene maps and natural language understanding to provide destination queries, route planning, autonomous escorting and roving explanations. Science education robots rely on visual perception, speech understanding and multimodal interaction to run ocean-knowledge quizzes, game challenges and fun explanations.
In retail and hotel scenarios, robots can proactively sense visitor needs and provide welcome reception, product consultation, interactive entertainment and information inquiry. With multilingual and dialect capabilities, they can also adapt to different visitors' communication needs, allowing interaction services to cross language and regional boundaries.
Cultural tourism places different demands on robots than factories or showrooms. Parks have high foot traffic, open environments and unpredictable visitor behavior. Robots must work continuously in such settings, creating practical requirements for navigation, obstacle avoidance, interaction and battery life. Stability, availability and service efficiency will directly affect the visitor experience.
The deployment of more than 300 robots in routine park operations marks a transition from single-point trials to scaled operation. A joint research institute for embodied intelligence cultural tourism, co-built by AgiBot and Chimelong Group, was also unveiled the same day. It will conduct joint research on humanoid robot scenario adaptation, algorithm iteration, content creation and commercial validation.
From six prototype robots in 2023 to 20,000 units in 2026, AgiBot has traveled from technical validation to batch delivery in three years. The theme park setting places robots in a high-traffic, high-interaction open environment. Visitors will encounter robots in various ways every day, putting equipment stability and interaction capabilities under amplified scrutiny.
What remains to be seen is how many of the 300 robots can operate continuously in the park, generate real service value, and whether this cultural tourism model can be replicated in other parks. The theme park is both a public attraction and a large-scale operational test; its success will depend on sustained uptime, visitor feedback and service value, not just robot count.
AgiBot and Chimelong's partnership combines entertainment infrastructure with robotics deployment. Chimelong operates major theme parks and resorts, while AgiBot focuses on general-purpose embodied robots. Both sides aim to validate long-term robot operation in high-traffic public venues, and if the model works, it could extend to other parks and cultural tourism sites.
The company says the park is the world's first, largest, most scene-rich and most advanced embodied intelligence theme park, though those claims will be tested by daily operations. The key metrics will be how many robots stay online, how well they handle crowds, and whether visitors find the services useful. For the cultural tourism sector, the experiment could show whether humanoid and embodied robots can move beyond exhibits into routine service roles, and whether robot content can become a repeatable attraction rather than a novelty.